Project update · The Amiga 40th exhibit
Building the Amiga 40th: a carousel of progress
How a conversation with Bill Borsari became a walk-through history of the Amiga at the Vintage Computer Festival. It was built almost entirely at my home, some 2,500 people came through, and we finished the day with the Amies.
The Amiga turned 40, and we wanted to do something special about it.
Bill Borsari and I had been talking informally about doing something for a while, but the real start was the last day of AmiWest 2024. On the way back from the show, Bill and I had a multi-hour conversation and started to flesh out the idea. When I got home I wrote up a "treatment" of the show, and over the next few weeks I sketched out my thoughts while Bill started sketching the floor layout.
We talked to Zach Hardesty from the Vintage Computer Festival, and he was fully supportive of helping us celebrate the 40th at the Vintage Computer Festival at the Computer History Museum. Over the following months we talked with the VCF staff, who at first had a hard time understanding what we were trying to do. Perhaps that’s because, up to then, most VCF exhibits had been a few treasured machines on a table. A fully immersive exhibit, more like a pop-up museum, took a little more imagination. :-)
A carousel of progress, for the Amiga
We wanted to tell the story of the Amiga, and I proposed modelling it on Disney’s Carousel of Progress: walk through a series of scenes, each one a moment in time.
It starts at the first CES that Amiga attended. Out front, Amiga showed off joysticks and games for 8-bit computers. Behind a curtain, by invitation only, was the Amiga computer itself, still in its TTL wire-wrap prototype form. So our exhibit began with a facade of the CES 1984 booth, and a curtain took you through to the wire-wraps.
Alongside them was the tooling it took to run the Amiga, including a Sage computer, and some of the black devbox work, in operation.
From there you walked into a reenactment of a typical bedroom, where so many kids had an Amiga 500 to play games and "help do homework". Next door we paid homage to the Video Toaster with a recreation of a video booth and office.
Then the Future Wall: lots of new Amigas, all stripped bare and mounted on a single wall, and synchronised so they worked as one big display. We also showed the industrial design work of Rob Gemmell. Each scene had a kiosk playing a video that explained it. Bill produced the videos, with some help from AI; the scripts and ideas were all his. I built the kiosks and some of the software that drove the videos.
Building it at home
Almost all of the exhibit was made at my home, with help from Winnie, my son Kyle and Alan Swithenbank. The planning started after AmiWest in October, but nearly all of the real making didn’t begin until July.
The hardest part was the trial and error of working out how to put it all together quickly and on budget. I did a lot of prototyping for things like the CES facade and how we would construct the bedroom. The art for the large prints in the bedroom and the video room was done by Evangelos Goulas.
The Amies trophies
In the evening we held the Amies, giving out awards to people who have contributed to the Amiga. There were lots of small awards for different kinds of contribution, some very small ones to give away, and one very large one that served as a display piece and for people to hold in photographs.
The trophy is a lemming. It was designed in LightWave by an Amiga fan in eastern Europe, because at the time we couldn’t get AI to produce a model that was printable. I printed, cleaned and painted them.
Each award carried a chip that said what it was for, so of course we made a giant one too.
The Future Wall
The Future Wall needed lots of Amigas to behave as one display. Chris Hopper and his son designed a device that plugged into every Amiga through its joystick port and could strobe through each one in turn. An ARexx script on each Amiga reacted to the trigger and changed what it showed.
Moving in
We also put up a banner for visitors to sign, and some of the first signatures came from people who made the Amiga’s history.
We did drop a few things at the last minute. We had planned more parts to the exhibit, but time and space ran out.
The day
People were amazed. Some 2,500 came through.
I showed Leonard Tramiel and Joe Decuir around personally. They both responded like kids at Christmas. Their eyes lit up, and they shared story after story.
One visitor got so excited that he started "panic explaining" to his girlfriend what the Amiga meant to him. He mentioned playing on his 500 in his bedroom. At that point I said "hold on" and walked him over to the bedroom scene, where he actually started crying.
The special thing for me was all the original Amiga and Commodore employees who helped. It was also the last time I got to see Hedley Davis, who sadly passed away not long after. Hedley spent most of the day explaining the TTL hardware to visitors.
The evening
In the evening we paid homage to the 1985 Amiga launch, and held the Amies.
Not everything went to plan. For the 1985 launch homage we were going to use Amiga speech to talk back, but we had technical issues, and problems with the video setup and feed caused a long delay in the evening event.
Teardown
It was amazing to see my personal idols taking part. We did this to celebrate them, and at the same time they all rolled up their sleeves and made the event fantastic.
Thanks
The biggest thanks goes to Bill Borsari, who was an amazing partner to work with: from the conversation that started it all to the kiosk videos. Everyone else who made it happen is on the project page.


