Chris Collins

Tagged “demo scene”

Exploration ·

How the Amiga drew Boing

A red and white ball bouncing across a purple grid sold a computer. Take it apart with live tools — the copper and the beam, colour cycling, sprites and blitter objects, the cookie-cut blit, the fight for chip RAM, and Paula's boom — and see how a 7 MHz machine made it look effortless.

Amiga

Tool ·

Shader playground

Write GLSL fragment shaders and watch them run as you type — WebGL2 with a WebGL1 fallback, compile errors on their lines, Shadertoy's iTime/iResolution/iMouse/iFrame, sliders and colour pickers for your own uniforms, pause, step and scrub, PNG and WebM export, .frag export for Shadertoy, glslViewer and other hosts, share links, and nine examples with lessons from UV gradients to raymarching and a Boing ball.

Software engineeringRetro computing