Chris Collins

Tools · photography

Flash calculator

Guide number, distance, aperture and ISO solved from any three; flash power in ⅓ stops from 1/1 to 1/128; inverse-square falloff to the background; several flashes together; the light lost to high-speed sync, with flash balanced against the ambient; and key:fill lighting ratios, softbox size and distance, and a top-down diagram of where the lights go.

Added · updated 17 October 2026

How to use it

A flash’s guide number (GN) is distance × f-number at ISO 100 and full power: a GN 60 flash lights a subject 7.5 m away at f/8, or 15 m away at f/4. Everything on this page follows from that and from three square roots: GN rises with √ISO, with √power, and falls by √2 for each stop a bounce or modifier swallows.

Units switch distances and guide numbers between metres and feet (GN in feet ≈ GN in metres × 3.28). The choice is remembered for all the photography tools.

How to use it

  • Guide number — enter your flash’s GN (from its manual, at the zoom setting it is quoted for), then pick what to solve for: the farthest distance it reaches, the aperture to set, the ISO needed, or the power setting to dial in. A table lists the reach at each whole-stop aperture.

  • Power — every setting from 1/1 to 1/128 in ⅓ stops, labelled the way flashes show them (1/8 +0.3 is one-third of a stop above 1/8), with the GN and the reach at each. Tap a row to use it.

  • Falloff — how much darker the background is than the subject (2 × log₂ of the distance ratio, in stops), a chart of exposure against distance from the flash, and the band that stays within ±⅓, ±½ or ±1 stop.

  • Several flashes — add flashes with their own GN, power and distance: the light adds, so the f-numbers combine as √(f₁² + f₂² + …). Two equal flashes are one stop more (GN × √2).

  • HSS & ambient — above the camera’s sync speed the flash must pulse (high-speed sync). The page estimates the guide number left, and then compares flash and ambient light at your settings: the shutter speed sets the ambient, distance and power set the flash, and aperture and ISO move both.

  • Lighting — three parts. Key-to-fill ratio: type how many stops brighter the key is than the fill, or a lighting ratio such as 3 (for 3:1), and see both ways the ratio is quoted. Softbox: how big a softbox or umbrella looks from the subject at a distance, and whether that makes soft light. Light placement: start from a classic setup (three-point, Rembrandt, loop, split, clamshell, flat) or add lights with a role, an angle around the subject (0° is the camera, positive to the camera’s right), a distance and a power in stops. The diagram, seen from above, places them round the subject; drag a light to move it. The page adds up the light reaching each side of the face and gives the resulting ratio, and each light’s level at the subject compared with the key. ⛶ Full screen (or F) gives the diagram the whole screen; Esc leaves.

Where the numbers come from

  • GN = distance × f-number, GN ∝ √(ISO/100), GN ∝ √(power): the definitions in every flash manual, which follow from the inverse-square law (illuminance from a point source falls with 1/d²).

  • Exposure value EV₁₀₀ = log₂(N²/t) − log₂(ISO/100) (ISO 2720); the scene list uses the usual EV table (bright sun = EV 15, the "Sunny 16" rule).

  • High-speed sync is a rule of thumb, not a measurement. Entering HSS costs about 1–2 stops (set it under HSS entry loss) and each stop of faster shutter costs one more stop, because only the light emitted while the shutter slit crosses a point exposes it. The HSS guide number tables in Canon, Nikon and Godox speedlight manuals fall by roughly √2 per stop of shutter speed in this way, but the entry loss differs between flashes — use your manual’s table when it matters.

  • Lighting ratios follow the convention in portrait-lighting texts: a fill from near the camera reaches both sides of the face and the key only one, so lit : shadow = (key + fill) : fill. A key one stop over the fill is 3:1; two stops 5:1. Some sources quote key : fill (1 stop = 2:1); the page shows both. In the placement diagram, lights within 15° of the camera axis count on both sides, others on their own side; rim, hair, kicker and background lights are left out, and each light’s level at the subject follows the inverse-square law.

  • Softness is the light’s apparent size from the subject: 2 × atan(size ÷ (2 × distance)). "Soft when the source is larger than the subject and about as close as it is wide" is a rule of thumb.

  • Bounce and modifier losses are typical figures; a white ceiling 1 m above the head loses about 2 stops, a darker or higher ceiling much more.

Limits

  • Guide numbers are measured by the maker, usually optimistically and at the longest zoom setting; a 24 mm zoom setting can be half the quoted GN. A flash meter or a test shot beats any calculation.

  • The inverse-square law holds for small sources at a distance. Large softboxes and umbrellas close to the subject fall off more slowly than this predicts.

  • Several flashes add as shown only when they light the same side of the subject.

  • The placement diagram is flat (seen from above): it ignores height, so a clamshell’s key above and fill below sit on the same line, and it does not model modifiers' spread, feathering or spill.

  • TTL and auto-ISO change the flash or the exposure for you; the page assumes manual flash and manual exposure.

Related: exposure (the exposure triangle, Sunny 16, ND filters), depth of field, sun and moon planner (when the light is good without a flash), night-sky photography, EXIF statistics (how often you shoot with flash), print size and DPI, timelapse planner.

Linking to an example

Share link copies a URL that opens the tool with your settings. Links can also be written by hand; put the tab after #: gn, power, falloff, multi, hss or light. Distances and guide numbers in links are always in metres.

Parameter Meaning Example

gn

Guide number in metres at ISO 100, full power

gn=60

zoom

The zoom setting the GN is quoted at (mm, for reference)

zoom=105

p

Power: 1/1 … 1/128, with +0.3 / +0.7 for thirds

p=1/4

iso

ISO

iso=400

f

Aperture (f-number)

f=5.6

d

Flash-to-subject distance in metres

d=3

loss

Bounce or modifier loss in stops

loss=2

solve

What to solve for: dist, f, iso or power

solve=power

subj

Falloff: flash to subject, metres

subj=2

bg

Falloff: flash to background, metres

bg=4

tol

Falloff: even-light tolerance in stops (0.33, 0.5, 1)

tol=0.5

guns

Several flashes: GN@distance*power, separated by commas

guns=43@3,60@4*1/2

t

Shutter speed

t=1/2000

sync

Flash sync speed

sync=1/250

hss

HSS entry loss in stops

hss=1.5

ev

Ambient light, EV at ISO 100

ev=15

kf

Lighting: key brighter than fill, stops

kf=1

lights

Light placement: role:angle@distance*stops, separated by commas; roles key, fill, rim, hair, bg, kick

lights=key:45@1.5*0,fill:0@2*-1

sb

Softbox or umbrella size, metres

sb=0.9

sbd

Softbox to subject distance, metres

sbd=1

face

Subject size, metres

face=0.25

example

One of the presets below; parameters given with it override the preset’s

example=quarter-power

Presets:

example= Shows

speedlight-f8

A GN 60 speedlight at full power, ISO 100 and f/8 reaches 7.5 m (open)

quarter-power

The same flash at 1/4 power (GN 30) and f/4 still reaches 7.5 m (open)

bounce-iso400

Bounced off a ceiling (about 2 stops lost) at ISO 400, f/4 and 3 m: the power to set (open)

background-2x

A background twice as far from the flash as the subject is 2 stops darker (open)

two-flashes

Two GN 43 flashes at 3 m act like one GN 60.8 flash — one stop more (open)

ratio-3to1

A key one stop brighter than the fill: the classic 3:1 portrait lighting ratio (open)

three-point

Key, fill one stop down and a rim light behind, drawn from above (open)

softbox-90

A 90 cm softbox 1 m from a face looks 48° across: soft light (open)

hss-sunny

Fill flash at f/2.8 in bright sun: 1/2000 s needs high-speed sync, about 4 stops of light lost (open)

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